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Update Announcement (December 18th)

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Post time 2019-12-19 10:19:04 | Show all posts |Read mode
[Death High]
1. Death High has 120 floors. You may advance to the next floor after clearing the current one.
2. There is a Special Infected every 5 floors.
3. Due to the extreme radiation, the energy consumption for sprinting increases, and Combat Mastery growth decreases by 100%; The Search Team provides logistical support: Weapon and Drone Durability depletion is reduced by 100%, ammo cost is reduced by 75%.
4. Survivors will fail if they give up or when the time runs out. At that point, they will be sent to the elevator.
5. Survivors cannot enter Death High until their Gathering, Crafting and Combat Levels reach Lv.20.
6. Floors you have challenged will be reset at 24:00 on Sundays. Afterwards, the highest floor you can challenge will be lowered by 15.
7. Death High challenges will close between 23:40-24:00 on Sundays.
8. The Death High storyline has 11 endings. Different choices you make lead to different endings. Change people\'s fate. Find out the truth behind the disaster, or bury it. The storyline will be reset each week during the Season.
9.Each elevator has Atlas Couriers who will assist you with item retrieval from Locker at home. Each item slot requires 1,000 New Dollars.
10. Cleared floors will not yield Floor Clearance Rewards if you challenge them again, unless they\'ve been reset.

Rads Rules
1. Rads start at 0 , and 50 are added after 1 challenge. The critical amount of Rads is 550.
2. Rads will reset at 0 every day.

Rescue Events/School Shop
1. 1 Rescue Events are unlocked upon clearing 10F/20F/30F/40F/50F. Up to 5 Rescue Events are refreshed every day.
2. Rescue Events consist of Radiation Clean-up, Rescue Information Recovery, Radioactive Materials Gathering, Rescue Operations and more. Complete a Rescue Event and clear the rest of the level to get Rescuer Badges.
3. Rescue Events are refreshed at 00:00 every day. When a floor reset occurs, the Rescue Events will be adjusted accordingly.
4. The School Shop is only available when Death High is open.
5. Items in the School Shop can be purchased with Rescuer Badges. Your Tier determines which items you can purchase.
6. At the end of the season, your left over Rescuer Badges will be converted into New Dollars.

Tier Introduction
1. Tiers range from the highest to the lowest, and include: Royal Knight , Diamond Knight , Golden Knight, Silver Knight ,Bronze Knight , Senior Knight, Trainee Knight, and Rescue Team Member. Players start out as Rescue Team Members.
2. Each Tier has a benchmark floor and a max player limit.
Royal Knight  - Benchmark Floor: 75; Max Players: 25.
Diamond Knight  - Benchmark Floor: 65; Max Players: 100.
Golden Knight - Benchmark Floor: 55; Max Players: 500.
Silver Knight  - Benchmark Floor: 45; Max Players: 1,000.
Bronze Knight  - Benchmark Floor: 35; No player limit.
Senior Knight - Benchmark Floor: 25; No player limit.
Trainee Knight - Benchmark Floor: 15; No player limit.
3. Players are promoted to the Tier that corresponds to the benchmark floor they reach. If the Tier placement exceeds the max limit, then players will be placed into the next Tier.
4. Players will be ranked based on the floors they have reached. If multiple players are on the same floor, they will be ranked according to their clearance time and arrival order.

Rewards Intro
Available Rewards: Floor Clearance Reward, Rescue Event Reward, Real-time Tier Reward, Weekly Tier Reward, School Mystery Reward, Season Tier Reward and Season Ranking Reward.
Floor Clearance Reward - A reward will be sent to survivors by mail upon clearing a floor. Clearing floors again after the weekly reset will also grant rewards. All progress will be reset when the season ends.
Rescue Event Reward - Complete a Rescue Event and then clear the rest of the level to obtain the Rescue Event Reward. Rescuer Badges can be exchanged for rewards in the School Shop.
Real-time Tier Reward: - When Survivors reach the designated Tier, they can win Tier Glow Sticks and Tier Actions as rewards. The actual rewards vary with each Tier, and will all be reset when a new season starts.
Weekly Tier Reward - Tier rewards will be sent by mail at 0 on Mondays. Reward mail will be kept for 7 days.
School Mystery Reward - Complete any ending to get the School Mystery Reward. You can only get the reward once per season.
Season Tier Reward - Season Tier Rewards will be sent by mail at 24:00 on the last day of the season according to the player\'s current tier. The reward mail will be kept for 1 year.
Season Rank Reward - The top 3 players will receive an Exclusive Special Backpack at 24:00 on the last day of the season. By that time, statues of them will be erected in Hope 101 and exclusive posters will be posted in all Camps. Both the statues and the posters will stay up until a new season starts. Reward mail will be kept for 1 year.

[Xmas Warmth]
1. New outfit - Xmas Warmth is now for sale.
2. Claim Fir Saplings every day during the event. Plant and harvest them to obtain Silver Bells and Golden Bells
3. Xmas Stockings can be used for making wishes at the Christmas Tree in your Camp or 101
4. Players can join matching at their Camp or Hope 101 to enter the Training Map and participate in this mode. Players can only throw snowballs during Xmas Training. If you throw it and hit another player, that player will be eliminated.  Snowballs cause AoE explosions and break the floor when they hit it. You\'ll be eliminated if you fall from this floor. For every piece of floor destroyed, you get 1 point, and if you hit 1 player, you get 10 points. Players can get rewards 2 times per day. The top 3 players will get more rewards.
5. Players can post their photos every day for the Photo Contest. Upload photos via the Game Album or Take a Photo. Players can receive rewards once their Popularity reaches the Stage Goal every day. Players who rank in the Top 10 for Popularity will win extra great rewards. Contest data will be cleared automatically the next day.
6. 12.31-1.5, the limited-time Lucky Bag in the Mall contains a Year-end Bag, Classic Furniture and a High-value Pack. Survivors, do not miss out!
7. Duo Training is now available. You can invite a friend to participate with you. Complete designated quests to get Mastery.

[Levin City Train Station]
1. Area Operation - Levin City Train Station will become available in the Levin City Commercial Area. To get access to Levin City Train Station, you first need to clear Area Operation - Black Mire and reach Gathering Lv.73.
2. Levin City Train Station is a weekly area operation. Participation counts towards your reward limit.
3 Clearing Levin City Train Station will grant you Gold Bars, Secret Formula Info, and other rich rewards.

[Mystic Creature in Levin City]
Something strange has been discovered in Levin City. Mystic Creatures are coming!
1. After a Mystic Creature spawns in Levin City, you\'ll have 20 minutes to defeat it. If you fail to do so, it will escape.
2. Players can choose to either defeat the Mystic Creatures as a human; or turn into Infected to protect the Mystic Creatures from human survivors.
3. The damage that players deal as either human or Infected will directly affect their Defeat/Defense Reward. The higher the damage, the richer the rewards.
4. Mystic Creatures will be surrounded by large blue rings. Only damage dealt within the blue ring counts.
5. When challenging a Mystic Creature, Infected players can quickly teleport to the Mystic Creature\'s location and join the battle.


[Manor System Improvements]
1. Quick Muddy Grounds Reclaim: Muddy Grounds can now be reclaimed in bulk with the quick reclaim feature;
2. Auto-planting system improvements: You can purchase auto-modules directly from the Mall when there are none installed; When the Durability of an auto-module falls below 10, you can use Gold Bars to restore it;
3. Locker improvements: Added Pet Backpack and Drone pages for easy access; An \"Auto-sort\" button has been added to the Locker settings, which, when enabled, sorts the items in all lockers automatically each time you leave;
5. Material Bench improvements: When crafting, the structure quantity required, the current structure quantity, and the structure quantity limit of the selected item will be displayed, which should make planning easier for players; Item details now show the effect the item has on Building Score, helping players in their pursuit of higher scores;
6. Now you can access Smart Storage when crafting Workables at the Gear Workstation, making produce with the Farm Goods Maker, crafting Building Materials on the Material Bench, or cooking with the Household Grill.


[Trade City Improvements]
1. When going to Trade City from the Camp, Lucky Bag info and purchase total will be displayed in Camp Info;
2. A \"Sort\" button has been added to the \"Sell\" screen, allowing you to directly sort the items in your Backpack;
3. Players will be able to see the details of the sales they have made in the new Exchange mails. Also, we have integrated all Exchange info together, allowing players to claim all Gold Bars attached to Exchange mails at once;
4. When receiving sales info, players will also be able to see the quantity of the items for sale;


[Other Content and New Rules]
1. The reward limit for Weekly Missions has been raised. After reaching the reward limit, participating in other Weekly Missions will not yield rewards. Survivors can make choices based on their own needs.
2. Reduced the number of monsters in Black Mire. Lowered the difficulty of the boss battle. Fixed the issue where Blast Bombs didn\'t work on the boss;
3. Lowered the difficulty of the final boss in Levin City Hospital;
4. Lowered the difficulty of the final boss in Golden Desert;
5. Fixed the issue where the final boss in Hero Park would be teleported to its original location;
6. Increased the refresh rate of Mount Snow Pumpkins and Santopany Peppers;
7. You can now donate more dishes to the Camp Vault;
8. Added thumbnail display in Simple Crafting: After reaching Crafting Lv.20, players can enable thumbnail display for the Simple Crafting index from the bottom-left corner of the Portable Formula screen;
9. Added \"Sticky On Top\" feature in Simple Crafting: After reaching Crafting Lv.20, players can pin formulas to the top of the list by tapping the \"Sticky On Top\" button on the formula crafting bar;
10. Adjusted the display of Special Items. They are now divided into \"Quest Items\", \"Requests in current map\", \"Requests in other maps\", and \"Other Items\";
11. A quick purchase button has been added when upgrading Talents, so you can quickly exchange for the Skill Points and New Dollars required for the upgrade;
12. Adjusted the gear slots. Equipped gear will no longer change positions on its own;
13. Adjusted the criteria for infected items. Items crafted with Nanoplastic in the wilderness will no longer be infected;
14. When managing camp residents, Mayors now need to pay a lower fee to evict players who have been offline for a long time;
15. Added display of Mystic Creature damage rankings and announcements of players who dealt the most damage.



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