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Update Announcement (April 1st)

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Post time 2020-4-1 20:56:47 | Show all posts |Read mode
[Death High]
1. Death High has 140 floors. You may advance to the next floor after clearing the current one.
2. There is a Special Infected every 5 floors.
3. Due to the extreme radiation, the energy consumption for sprinting is increased, and Combat Mastery growth is decreased by 100%. The Search Team provides you logistical support: Weapon and Drone Durability depletion is reduced by 100%, and ammo cost is reduced by 75%.
4. You will fail a challenge if you give up or the time runs out. At that point, you will be sent to the elevator.
5. You cannot enter Death High until your Gathering, Crafting and Combat Levels have reached Lv. 20.
6. Floors  you have challenged will be reset at 24:00 on Sundays. Afterwards, the highest floor you can challenge will be lowered by 15.
7. After the floors are reset, challenging floors other than the highest one will give you a D茅j脿 Vu bonus, which increases your damage dealt and HP and reduces the damage you take. The closer you are to the highest floor, the lower the bonus will be. You will not receive this bonus when challenging floors with Rescue Events.
8. Death High challenges will close between 23:40-24:00 on Sundays.
9. The Death High storyline has 11 endings. Different choices you make lead to different endings. Change people's fate. Find out the truth behind the disaster, or bury it. The storyline will be reset each week during the Season.
10. Each elevator has Atlas Couriers who will assist you with item retrieval from Locker at home. Each item slot requires 1,000 New Dollars.
11. Cleared floors will not yield Floor Clearance Rewards if you challenge them again, unless they've been reset.


Rads Rules
1. Your Rads start at 0, and you will obtain 50 Rads each time you challenge a floor. The maximum amount of Rads you can receive is 500.
2. Your Rads will reset at 24:00 every day.


Rescue Events/School Shop
1. A Rescue Event is unlocked upon clearing Floors 10, 20, 30, 40, and 50 respectively. Up to 5 Rescue Events can be refreshed every day.
2. Rescue Events consist of Radiation Clean-Up, Rescue Information Recovery, Radioactive Material Gathering, Rescue Operations and more. When you complete a Rescue Event and clear the rest of the level, you'll get a Rescuer Badge.
3. Rescue Events are refreshed at 24:00 every day. When the floors are reset, the Rescue Events will be adjusted according to the new highest floor available.
4. Extra rewards will be issued when you complete 10, 20, and30 Rescue Events respectively. The event count will be reset after you've completed 30 events. It will also be reset when the season ends.
5. When challenging floors with Rescue Events, you won't gain any Rads.
6. The School Shop is only available while Death High is open.
7. Items in the School Shop can be purchased with Rescuer Badges. Your Tier determines which items you can purchase.
8. At the end of the season, your leftover Rescuer Badges will be converted into New Dollars.


Tiers
1. The list of Tiers from highest to lowest is as follows:Royal Knight, Diamond Knight, Golden Knight, Silver Knight, Bronze Knight, Senior Knight, Trainee Knight, Rescue Team Member, Senior Member and Trainee. Players start out as Trainees.
2. Each Tier has a benchmark floor and some have max player limits.
Royal Knight - Benchmark Floor: 85; Max Players: 25.
Diamond Knight - Benchmark Floor: 80; Max Players: 100.
Golden Knight - Benchmark Floor: 70; Max Players: 500.
Silver Knight - Benchmark Floor: 60; Max Players: 1000.
Bronze Knight - Benchmark Floor: 50; No player limit.
Senior Knight - Benchmark Floor: 40; No player limit.
Trainee Knight - Benchmark Floor: 30; No player limit.
Rescue Team Member - Benchmark Floor: 20; No player limit.
Trainee - Benchmark Floor: 10; No player limit.
3. Players are promoted to the Tier that corresponds to the benchmark floor they have reached. If the number of players in that Tier has reached the max limit, then you will be placed in the next Tier.
4. You will be ranked based on the highest floor you have reached. If multiple players have reached the same floor, they will be ranked according to their time spent and the order they finished in.


Hero鈥檚 Blessing
1. During the Season, Mayor Justin will build exclusive statues for the top three players in the daily rankings. These statues will be built in Hope 101 and the Camps. The statues' owners will be able to change their statues' pose, signature and inscription.
2. You can get an Hero鈥檚 Blessing by leaving a Like on a statue. You can Like each statue once every day. Every Like you leave has a chance of earning you a reward from the Commerce Bureau.
3. An Hero鈥檚 Blessing increases your HP and the damage you deal, as well as reducing the damage you take. The further you are from the highest floor your Idol reached the previous day, the greater the effect of the blessing. If the floor difference is too small, then no bonuses will be granted. The effect of the blessing will last until 00:00 on the day it is received.
4. It is only active when you are challenging the floors.
5. Players must reach Gathering, Crafting and Combat Level 20 to leave Likes.
6. The statues will be updated at 00:00 every day, after which the top three players will receive New Dollars. The amount of New Dollars they receive is based on the number of Likes their statues have received. Up to 10,000 New Dollars can be obtained this way every day. No New Dollars will be granted for this after the season ends.
7. After the season ends, the statues in the Camps will be removed. The ones in Hope 101 will be set as those of the top three players in the overall season rankings, and will remain that way until the start of the next season.


Rewards
Available Rewards: Floor Clearance Rewards, Rescue Event Rewards, Rescue Event Count Rewards, Real-time Tier Rewards, Weekly Tier Rewards, School Mystery Rewards, Season Tier Rewards and Season Ranking Rewards.
Floor Clearance Rewards - A reward will be sent to you by mail after you clear a floor. Clearing a floor again after the weekly reset will also grant you a reward. All progress will be reset when the season ends.
Rescue Event Rewards - Complete a Rescue Event and then clear the rest of the level to obtain a Rescue Event Reward. Rescuer Badges can be exchanged for rewards in the School Shop.
Rescue Event Count Rewards - Extra rewards will be issued when you complete 10, 20, and30 Rescue Events respectively. The event count will be reset after you've completed 30 events. It will also be reset when the season ends.
Real-time Tier Reward: - When you reach the designated Tier, you can win Tier Glow Sticks and Tier Actions as rewards. The actual rewards vary with each Tier, and will all be reset when a new season starts.
Weekly Tier Reward - Tier rewards will be sent by mail at 00:00 on Mondays. Reward mails will be automatically deleted after 7 days.
School Mystery Reward - Complete any ending to get the School Mystery Reward. You can only get this reward once per season.
Season Tier Reward - Season Tier Rewards will be sent by mail at 24:00 on the last day of the season. The reward will depend on the Tier you have reached at that point. The reward mail will be deleted after 14 days.
Season Rank Reward - The top 3 players will receive an Exclusive Special Backpack at 24:00 on the last day of the season. At the same time, statues of them will be erected in Hope 101 and exclusive posters of them will be posted in all Camps. Both the statues and the posters will stay up until the next season starts. Reward mails will be deleted after 14 days.


Floor Dash
1. This season will feature a fixed floor based on the final floor from the last Death High season for Survivors to challenge.
2. You can choose Floor Dash to challenge higher floors directly. If successful, you will receive all the floor rewards from your current floor to the target floor, as well as an amount of Rads equal to the number of floors challenged multiplied by 50; If you fail, you will receive 50 Rads.
3. Floors with Special Infected cannot be dashed through. You have to challenge them in the normal way.


[Ice Warrior]
1. Ice Blasters can be picked up in Nancy City Ice Warrior mode.
2. Hitting your target with an Ice Blaster afreezes the target. Frozen enemies take 300% more damage and become immune to the freezing effect for 5 seconds after they unfreeze.
3. All players are equipped with a trial Custom Shield, reducing damage by 50%.
4. The Max Shield provided by all kinds of shields is reduced by 50%.


[Caravan 101]
1. Brand new outfit - Aviator has arrived in the Mall. Purchase it during Training to enjoy a limited-time discount;
2. Everyone\'s talking about the rumors concerning the ghost!  Investigate the ghost.
3. The Caravan is inviting Survivors on a spring trip. Fly a kite at a spring trip location on the spring trip map to obtain great spring trip rewards. There's also a chance to obtain the exclusive emoji "Flying a Kite"!
4. Burn fat! Complete Exercise Quests and clock in every day. Claim Rewards when you burn 300 kcal.
5. Players may spend a number of Millionaire's Silver Coins or Checks to exchange for 100 New Dollars and roll a die once. The value of the dice will correspond to the reward displayed in the slot.
6. Jetpacks can switch their appearances to other backpacks through the power of Imitation! Select your backpack on the Skin page and tap the Imitation button to view the appearances available for imitation. Some classic backpacks are back in the Mall, providing you with even more choices.
7. From April 9th to April 15th, Purchasing gift boxes with checks will grant you a chance of getting a special reward.
8. Duo Training is now available. You can invite a friend to train with you. Complete the designated quests to get Mastery and Training Certs. Training Certs can be redeemed for valuable items in the Caravan Market for a limited time.

[Nano Imitation technology]
1. At its current stage of development, this technology can only be used for changing the appearance of the permanent Endeavour Backpack into that of other permanent backpacks (you have to unlock those cosmetic items first)
2. [Nano Imitation Materials] and [New Dollars] are required to use it. [Universal Imitation Materials] can be used for all kinds of imitation.
3. After a successful switch, the backpack will retain its original functions, but its appearance and icon will change into those of another backpack.
4. After switching, you can use a certain amount of [Restoration Ink Cartridges] and [New Dollars] to restore the item's appearance;
5. Switching will have no effect when changing and displaying cosmetic items on mannequins.


[Trade City System Optimization]
1. New search function. In addition to entering keywords to quickly search for item names, you can also specify prices, ratings, and attribute ranges to conduct more detailed searches for weapons, armor and drones. Survivors can now find what they want to buy faster.
2. Item list supports filtering by tags, such as level and type.


[Other Content and New Rules]
1. After 22:00 on April 5th, Farstar City's level range 70-80 will be split into level ranges 70-74 and 75-80.
2. Fixed the issue where in some Area Operations the final Boss and Special Mutant could not attack normally in some cases.
3. Optimized the collector Pack Drone鈥檚 buttons, so that the send button is now displayed on the Drone Backpack interface while the drone has not been launched.
4. Roommates who have separated because they changed camps and move back in together within 72 hours will retain their Cohabitation Days if they have not lived with others during this period.



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Post time 2020-5-4 03:36:21 | Show all posts

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Post time 2020-5-4 03:36:54 | Show all posts

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Post time 2020-5-4 03:37:28 | Show all posts

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Monteamini replied at 2020-5-3 14:36
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